Personal Information
Name: TWINLIGHT Player: sylvain
Race: Standard half-elf Gender: Male Height: 5'11" Age: 36
Classes: Cleric/Mage Levels: 12/12 Weight: 132 lbs
XP: 900,000/750,000 Alignment: Chaotic Good
Next Level: 1,125,000/1,125,000 Kit: None
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 19 Bonus Clerical Spells: 3, 2, 2, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: Class 1
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 6 Poison: 6 Death Magic: 6 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 11 Spell: 8
Combat
Hit Points: 51
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 13
Armor
Natural armor class 10
Full armor, chain mail +3 -5
Magic Armor adj. -3
DEX Defensive adj. -2
FINAL: 0
Weapon Proficiencies
Composite long bow
Dagger
Quarterstaff
Sword, long
Secondary Skills
Farmer
Native Languages
Common, Elf, Elf - sylvan (wood) dialect, Gnome, Goblin, Halfling, Kobold, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, long +3 11 1 2 1d8+3 1d12+3 S M
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Cleric
    Followers - Allows followers after building a stronghold and becoming name level.
    Turn undead - Allows the cleric to turn undead.
    Weapon allowance - Allowed one bladed weapon.
    Major Spheres of Magic - All, Animal, Charm, Divination, Healing, Plant, Sun, Weather
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D Mummy or 7 HD: T Ghost or 10 HD: 10
Zombie: D* Ghast: D Spectre or 8 HD: 4 Lich or 11+ HD: 13
Ghoul or 2 HD: D* Wraith or 6 HD: T Vampire or 9 HD: 7 Special: 16
Shadow or 3-4 HD: D*
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Items Carried
    • Ioun Stones
  • Items Readied
    • Sword, long +3
  • Items Worn
    • Full armor, chain mail +3
    • Ioun Stone, iridescent spindle
  • Spending Money
    • * Copper Pieces x1,285
    • * Gold Pieces x21,500
    • * Platinum Pieces x333
    • * Silver Pieces x2,000
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 9 7 7 4 2 2
Mage 4 4 4 4 4 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 9th
Spells Memorized
Cleric Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Calm Animals 4 60 yds Special V, S
Cause Fear 1 10 yds 1 creature V, S
Cause Light Wounds 5 Touch Creature touched V, S
Combine* 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Cure Light Wounds 5 Touch Creature touched V, S
Curse 1 rd 60 yds 50-ft cube V, S, M
Darkness 4 120 yds 20-ft radius globe V, S
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Faerie Fire 4 80 yds 10 sq ft/lvl within a 40-ft radius V, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Light 4 120 yds 20-ft radius globe V, S
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Remove Fear 1 10 yds 1 creature/4 lvls V, S
Shillelagh 2 Touch 1 oak club V, S, M
Sunscorch 4 40 yds 1 creature V, S
2nd Level
Augury 2 rds 0 Special V, S, M
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Barkskin 5 Touch 1 creature V, S, M
Cause Moderate Wounds 5 Touch Creature touched V, S
Charm Person or Mammal 5 80 yds 1 person or mammal V, S
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S
Enthrall 1 rd 0 90-ft radius V, S
Find Traps 5 0 10 ft x 30 yds V, S
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Hold Person 5 120 yds 1d4 persons in 20-ft cube V, S, M
Know Alignment 1 rd 10 yds 1 creature or object V, S
Messenger 1 rd 20 yds/lvl 1 creature V, S
Music of the Spheres 4 50 yds 20-ft diameter circle V, S, M
Mystic Transfer* 1 rd 0 The caster V, S
Obscure Alignment 1 rd 10 yds 1 creature or object V, S
Obscurement 5 0 (lvl x 10)-ft sq V, S
Sanctify* 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Slow Poison 1 Touch 1 creature V, S, M
Snake Charm 1 30 yds 30-ft cube V, S
Speak With Animals 5 0 1 animal within 30 ft V, S
Straighten Wood 5 10 yds/lvl Special V, S
Trip 5 Touch 1 object up to 10 ft long V, S
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S
Warp Wood 5 10 yds/lvl Special V, S
3rd Level
Call Lightning 1 turn 360 yds 10-ft radius V, S
Continual Darkness 6 120 yds 60-ft radius V, S
Continual Light 6 120 yds 60-ft radius V, S
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Detect Spirits 6 0 10 x 60 ft path V, S, M
Dictate 6 30 yds Up to 6 creatures in a 20-ft cube V
Emotion Control 5 10 yds 1 creature/5 lvls of the caster within a 20' cube V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S
Hold Poison 1 Touch Creature touched V, S, M
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Plant Growth 1 rd 160 yds Special V, S, M
Repair Injury 1 turn Touch Creature touched V, S
Slow Rot 1 rd Touch Special V, S, M
Snare 3 rds Touch 2-ft diameter + 2 inches/lvl V, S, M
Speak With Dead 1 turn 1 1 creature V, S, M
Spike Growth 6 60 yds 10-ft sq/lvl V, S, M
Starshine 6 10 yds/lvl 10-ft sq/lvl V, S, M
Summon Insects 1 rd 30 yds 1 creature V, S, M
Tree 6 0 The caster V, S, M
Weather Prediction 1 rd 0 The caster V, S
4th Level
Animal Summoning I 7 1 mile radius Special V, S
Babble 7 0 Caster V, S
Blessed Warmth 4 Touch Special V, S
Cause Serious Wounds 7 Touch 1 creature V, S
Cloak of Bravery 6 Touch 1 creature V, S, M
Cloak of Fear 6 Touch 1 creature V, S, M
Control Temperature, 10-foot Radius 7 0 10-ft radius V, S, M
Cure Serious Wounds 7 Touch 1 creature V, S
Detect Lie 7 30 yds 1 creature V, S, M
Dispel Hallucinatory Forest 7 80 yds 40-ft sq/lvl V, S
Divination 1 turn 0 Special V, S, M
Focus* 1 day 10 ft Special V, S, M
Fortify* 6 0 Creature touched V, S, M
Free Action 7 Touch 1 creature V, S, M
Giant Insect 7 20 yds 1 to 6 insects V, S, M
Hallucinatory Forest 7 80 yds 40-ft sq/lvl V, S
Hold Plant 7 80 yds 1d4 plants in 40-ft sq V, S
Imbue With Spell Ability 1 turn Touch Person touched V, S, M
Neutralize Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Omniscient Eye 7 0 The caster V, S, M
Plant Door 7 Touch Special V, S, M
Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Protection From Lightning 7 Touch 1 creature V, S, M
Reflecting Pool 2 hrs 10 yds Special V, S, M
Repel Insects 1 rd 0 10-ft radius V, S, M
Shrink Insect 7 20 yds 1 to 6 insects V, S, M
Snakes to Sticks 7 30 yds 1d4 snakes + 1 snake/lvl in a 10-ft cube V, S, M
Speak With Plants 1 turn 0 30-ft radius V, S, M
Sticks to Snakes 7 30 yds 1d4 sticks + 1 stick/lvl in a 10-ft cube V, S, M
Tongues 7 0 The caster V, S
Undetectable Lie 7 30 yds 1 creature V, S, M
Uplift* 12 hrs 0 One priest V, M
Weather Stasis 1 turn 30 yds 10-ft cube/lvl V, S, M
5th Level
Animal Growth 8 80 yds Up to 8 animals in a 20-ft sq V, S, M
Animal Summoning II 8 60 yds/lvl Special V, S
Anti-Plant Shell 8 0 15-ft diameter V, S
Atonement 1 turn Touch 1 person V, S, M
Cause Critical Wounds 8 Touch 1 creature V, S
Commune 1 turn 0 Special V, S, M
Commune With Nature 1 turn 0 Special V, S
Consequence 1 rd 0 Special V, S, M
Control Winds 8 0 40-ft/lvl radius V, S
Cure Critical Wounds 8 Touch 1 creature V, S
False Seeing 8 Touch 1 creature V, S, M
Magic Font 1 hr Touch Special V, S, M
Meld* 1 turn 10 yds One priest V, S, M
Moonbeam 7 60 yds + 10 yds/lvl 5 ft radius + special V, S, M
Pass Plant 8 Touch Special V, S, M
Quest 8 60 yds 1 creature V, S, M
Rainbow 7 120 yds Special V, S, M
Shrink Animal 8 80 yds Up to 8 animals in a 20-ft sq V, S, M
Thoughtwave* 1 0 Special V, S
True Seeing 8 Touch 1 creature V, S, M
6th Level
Animal Summoning III 9 100 yds/lvl Special V, S
Anti-Animal Shell 1 rd 0 10-ft radius V, S, M
Call Phoenix 2 rnds. 0 Special V, S, M
Command Monster 1 60 yds 1 creature V
Find the Path 3 rds. Touch 1 creature V, S, M
Harm 1 rd Touch One creature V, S
Heal 1 rd Touch One creature V, S
Liveoak 1 turn Touch 1 oak tree V, S, M
Lose the Path 3 rds. Touch 1 creature V, S, M
Sol's Searing Orb 6 30 yds One gem V, S, M
Speak With Monsters 9 30 yds The caster V, S
Stone Tell 1 turn Touch 1 cubic yd V, S, M
The Black Circle* 6 turns 0 Special V, S
The Great Circle* 6 turns 0 Special V, S
Transport Via Plants 4 Touch Special V, S
Turn Wood 9 0 20 ft/lvl x 120 ft V, S
Wall of Thorns 9 80 yds One 10-ft cube/lvl V, S
Weather Summoning 1 turn 0 Special V, S

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