Personal Information
Name: ISABELLA VISCONTI Player: Emmanuel
Race: Human Gender: Female Height: 5'9" Age: 24
Class: Transmuter Level: 15 Weight: 120 lbs
XP: 1,875,000 Alignment: Chaotic Neutral
Next Level: 2,250,000 Kit: None
Ability Scores
Str: 9 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 7 Polymorph: 7
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 9 Spell: 6
Combat
Hit Points: 50
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 16
Armor
Natural armor class 10
Bracers of Defense AC 7 -3
Ring of Protection +2 magic adj. -2
DEX Defensive adj. -1
FINAL: 4
Weapon Proficiencies
Dagger
Quarterstaff
Sling
Secondary Skills
Woodworker/Carpenter
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger +1 15 15 1 2 1d4+1 1d3+1 P S 2 4 6
Sling 16 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Class Abilities
Transmuter
    Automatic spells - Gains one free spell every time the mage gains a new level of spells. Elementalists do not recieve one free spell every level, but may add 1d4 effective levels once a day to a spell
they cast.
    Bonus spells - Memorize one free spell for each spell level. This spell must be chosen from their area of speciality.
    Intense magic - -1 penalty to all saving throws on spells cast from the chosen school. Elementalists enjoy a
-2 penalty to all saving throws on spells cast from their chosen element. Wild mages do not recieve a modifyer to their spells.
    Learning bonus - +15% bonus to learning any spell in the chosen school. Elementalists recieve a +25% bonus to their chosen element, and +15% to other elemental spells, but are unable to learn opposing elemental spells. Wild mages recieve a +10% bonus to learning wild magic spells.
    Learning penalty - -15% penalty to learning rolls on spells outside the chosen school. Elementalists are unable to learn opposing elemental spells, and suffer a -25% penalty to learn nonelemental spells. Wild mages recieve a -5% penalty to learn standard schools of magic.
    Research bonus - When researching spells in the chosen school, treat the spell as one level lower.
    Saving throw bonus - +1 bonus on saves against spells in their chosen school. Elementalists recieve a +2 bonus
to their saving throws versus spells in their chosen element. Wild mages do not recieve a bonus to their saving throws.
    Schools of Magic - Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation


Inventory
  • Items Carried
    • Potion of ESP x2
    • Potion of Extra-healing x2
    • Potion of Levitation
    • Potion of Poison
    • Potion of Speed
    • Sling
    • Sling, sling bullet x10
    • Wand of Frost
  • Items Readied
    • Dagger +1
  • Items Worn
    • Bracers of Defense AC 7
    • Brooch of Shielding
    • Pearl of Power (1st and 3rd)
    • Ring of Protection +2
  • Spending Money
    • * Gold Pieces x2,750

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Transmuter 6 6 6 6 6 3 2
Cleric Spell Failure Rate: 10% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 9th
Spells Memorized

Spells Known
Spell Time Range Area of Effect Components
1st Level
Burning Hands 1 0 The caster V, S
Charm Person 1 120 yds 1 person V, S
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Gaze Reflection 1 0 Special V, S
Grease 1 10 yds 10 x 10 ft V, S, M
Hold Portal 1 20 yds/lvl 20 sq ft/lvl V
Hypnotism 1 5 yds 30 ft cube V, S
Identify Special 0 1 item/lvl V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S
Shocking Grasp 1 Touch Creature touched V, S
2nd Level
Alter Self 2 0 The caster V, S
Continual Light 2 60 yds 60-ft radius V, S
Deeppockets 1 turn Touch 1 garment V, S, M
Detect Invisibility 2 0 10 yds/lvl V, S, M
Fog Cloud 2 10 yds Special V, S
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Mirror Image 2 0 6-ft radius V, S
Pyrotechnics 2 120 yds 1 fire source V, S, M
Rope Trick 2 Touch Special V, S, M
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
Strength 1 turn Touch Person touched V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Wizard Lock 2 Touch 30 sq ft/lvl V, S
3rd Level
Blink 1 0 The caster V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fly 3 Touch Creature touched V, S, M
Gust of Wind 3 0 10 ft x 10 yds/lvl V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Item 3 Touch 2 cubic ft/lvl V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Tongues 3 0 30-ft radius V, M
Water Breathing 3 Touch Creature touched V, S, M
Wind Wall 3 10 yds/lvl Wall, 10 x 5 ft/lvl, 2 ft wide V, S, M
Wraithform 1 0 The caster S, M
4th Level
Dimension Door 1 0 The caster V
Extension I 2 0 Special V
Fear 4 0 60-ft cone, 30-ft diameter at end, 5 ft at base V, S, M
Fire Shield 4 0 The caster V, S, M
Massmorph 4 10 yds/lvl 10 ft cube/lvl V, S, M
Monster Summoning II 4 Special 40 yd radius V, S, M
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Polymorph Self 4 0 The caster V
Solid Fog 4 30 yds 20 x 10 x10 ft volume/lvl of caster V, S, M
Vacancy 4 10 yds/lvl 10-ft radius/lvl V, S, M
Wizard Eye 1 turn 0 Special V, S, M
5th Level
Airy Water 5 0 10-ft radius sphere or 15-ft radius hemisphere V, S, M
Animal Growth 5 60 yds Up to 8 animals in a 20-ft cube/lvl V, S, M
Avoidance 5 10 yds Up to 3-ft cube V, S, M
Conjure Air Elemental 1 turn 60 yds Special V, S, M
Distance Distortion 5 10 yds/lvl 10-ft cube/lvl V, S, M
Fabricate Special 5 yds/lvl 1 cubic yd/lvl V, S, M
Major Creation 1 turn 10 yds Special V, S, M
Telekinesis 5 10 yds/lvl 10 yds/lvl V, S
Teleport 2 Touch Special V
Transmute Rock to Mud 5 10 yds/lvl 20-ft cube/lvl V, S, M
6th Level
Death Fog 6 30 yds Two 10-ft cubes cubes/lvl V, S, M
Disintegrate 6 5 yds/lvl 1 creature or 10 x 10 x 10 ft cube V, S, M
Glassee 1 rd Touch Special V, S, M
7th Level
Limited Wish Special Unlimited Special V
Simulacrum Special Touch 1 creature V, S, M
Teleport Without Error 1 Touch Special V

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 06/18/2004 05:39 PM