Personal Information
Name: OGAN FEARGHALL Player: Gilles
Race: Human Gender: Male Height: 4'11" Age: 22
Class: Ranger Level: 14 Weight: 150 lbs
XP: 1,800,000 Alignment: Chaotic Good
Next Level: 2,100,000 Kit: None
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 4 Poison: 4 Death Magic: 4 Petrification: 5 Polymorph: 5
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 4 Spell: 7
Combat
Hit Points: 83
Base THAC0: 7
Melee THAC0: 7
Missile THAC0: 5
Armor
Natural armor class 10
Bracers of Defense AC 5 -5
Ring of Protection +1 magic adj. -1
DEX Defensive adj. -4
FINAL: 0
Weapon Proficiencies
Axe, battle
Axe, two-handed
Composite long bow
Crossbow, light
Sword, bastard
Sword, long
Sword, short
Sword, two-handed
Non-Weapon Proficiencies
Local History 16
Tracking 20
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, bastard +2 5 2 4 1d8+3 1d12+3 S M
Composite long bow 5 2 7 P L
Javelin of lightning 9 7 2 4 1d6+1 1d6+1 P M 4 8 12
Sword, long +1 6 2 4 1d8+2 1d12+2 S M
Sword, two-handed 7 2 10 1d10+1 3d6+1 S L
Class Abilities
Ranger
    Empathy with animals - May befriend animals.
    Followers - Attracts 2d6 followers at 10th level.
    Hide in shadows 99% - May hide in natural settings.
    Move silently 99% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Major Spheres of Magic - Animal, Plant

Inventory
  • Items Carried
    • Composite long bow
    • Full armor, leather +1
    • Javelin of lightning x4
    • Sword, long +1
    • Sword, two-handed
  • Items Readied
    • Sword, bastard +2
  • Items Worn
    • Bracers of Defense AC 5
    • Helm of Telepathy
    • Ring of Protection +1
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 56.10 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger 3 2 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 55% Maximum Wizard Spell Level: 6th
Spells Memorized
Ranger Spells Granted
Spell Time Range Area of Effect Components
1st Level
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Calm Animals 4 60 yds Special V, S
Entangle 4 80 yds 40-ft cube V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
2nd Level
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Barkskin 5 Touch 1 creature V, S, M
Charm Person or Mammal 5 80 yds 1 person or mammal V, S
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S
Snake Charm 1 30 yds 30-ft cube V, S
Speak With Animals 5 0 1 animal within 30 ft V, S
Straighten Wood 5 10 yds/lvl Special V, S
Trip 5 Touch 1 object up to 10 ft long V, S
Warp Wood 5 10 yds/lvl Special V, S
3rd Level
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S
Plant Growth 1 rd 160 yds Special V, S, M
Slow Rot 1 rd Touch Special V, S, M
Snare 3 rds Touch 2-ft diameter + 2 inches/lvl V, S, M
Spike Growth 6 60 yds 10-ft sq/lvl V, S, M
Summon Insects 1 rd 30 yds 1 creature V, S, M
Tree 6 0 The caster V, S, M

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