Personal Information
Name: MONITOR Player: Christian
Race: Stout halfling Gender: Male Height: 3'0" Age: 27
Class: Thief Level: 12 Weight: 66 lbs
XP: 478,504 Alignment: Chaotic Neutral
Next Level: 660,000 Kit: None
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 8 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 6 Death Magic: 10 Petrification: 9 Polymorph: 9
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 13 Spell: 6
Combat
Hit Points: 68
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 13
Armor
Natural armor class 10
Amure de cuir cloutée légère -3
Ring of Protection +1 magic adj. -1
DEX Defensive adj. -3
FINAL: 3
Weapon Proficiencies
Dagger
Sling
Sword, short
Non-Weapon Proficiencies
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Epée courte du Kalkabad 14 1 2 1d6+1 1d8+1 P S
Dagger +1 13 11 1 2 1d4+1 1d3+1 P S 2 4 6
Dague du Kalkabad 13 11 1 2 1d4+1 1d3+1 P S 2 4 6
Sling +1 14 1 6 B S
Racial Abilities
Attack bonus - +1 bonus to attack rolls with hurled weapons.
Infravision [Stout Halfling] - Infravision with a 60' range, which indicates some stout blood in the character's lineage.
Mining detection abilities - A character with this skill is familar with mining, tunneling and stonework. By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 80% - Able to climb vertical or smooth surfaces.
    Detect noise* 40% - May hear faint noises.
    Find/remove traps* 90% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 80% - Grants the ability to hide in shadows.
    Move silently* 40% - May move without making a sound.
    Open locks* 85% - Skill at opening locks with the proper tools.
    Pick pockets* 85% - Skill at pilfering small items from pockets or purses.
    Read languages* 45% - Skill at deciphering unknown texts.
    Scroll Use 75% - May use magic scrolls at 10th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +0 +35 +0 80%
Detect noise 15 +5 +0 +20 +0 40%
Find/remove traps 5 +5 +0 +80 +0 90%
Hide in shadows 5 +15 +5 +55 +0 80%
Move silently 10 +10 +5 +15 +0 40%
Open locks 10 +5 +10 +60 +0 85%
Pick pockets 15 +5 +5 +60 +0 85%
Read languages 0 -5 +0 +50 +0 45%

Inventory
  • Items Carried
    • Dagger +1
    • Dague du Kalkabad
    • Sling +1
  • Items Readied
    • Epée courte du Kalkabad
  • Items Worn
    • Amure de cuir cloutée légère
    • Ring of Protection +1
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 25.20 pounds (None Encumbrance, 6 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 06/15/2004 08:13 AM